Rogue - Ninja

A good assassin is not one who schemes the most, nor one whose aim is the steadiest; A good assassin is one who can strike from the most unexpected angles. A ninja is such a character, able to throw out a fan of daggers to overwhelm one or many opponents while being empty-handed a blink of the eye ago.

Quick Draw

Starting at 3rd level, you can draw your weapon for free as part of a thrown attack with it.

Precise Throwing

Starting at 3rd level, attacking at long range with a thrown weapon no longer imposes disadvantage. Thrown attacks against targets within your normal range have +1 to damage rolls.

Weight Training

Starting at 9th level, you may draw and attack with two thrown weapons as a single attack action.

Blinking Disengage

Starting at 9th level, whenever you disengage, you may instead teleport to an empty space you can see within 30 ft, consuming your movement according to shortest distance.

Fan of Knives

Starting at 13rd level, whenever you attack a target with a thrown weapon, you may make extra attacks against any other target within 10 ft of the original target. You must throw a weapon against each target.


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